﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;


namespace GameEngine
{
    public abstract class GameTrigger
    {
        protected Vector2 _position;
        protected Rectangle _collBox;
        protected Vector2 _origin;

        public GameTrigger(Vector2 position, Rectangle collisionBox) {
            this._origin = new Vector2(_collBox.Width / 2, _collBox.Height / 2);
        }
    }
}
